Resident Evil VII: biohazard 

Note: I played the entirety of this game using PlayStation VR.

Resident Evil 7 is a good game and a much needed revival of the Resident Evil franchise. It offers good gameplay, a compelling new viewpoint and it does a great job of creating a moody, brooding atmosphere.

As the seventh game in the main Resident Evil series, this game serves as both a sequel and a reboot to the past games. Fans of the series will appreciate the nods, connections and callbacks to previous games. Meanwhile, newcomers won’t at all be alienated by them because they don’t play a large part in the game or story.

The story is the weakest part of the game. At times, it’s as if there isn’t a story. Towards the end of the game, more and more story content presents itself, as if the writers only just realised that they should offer some context and explanation.

The environments are good and pretty well varied, but the standout is the main house where the game begins. There’s nothing all that original about them, they’re mostly inspired by well known horror films such as Texas Chainsaw Massacre.

Enemies are a bit of a problem. The main Baker family are fine, they’re creepy and intimidating and being stalked through the house by them can be stressful. However, unlike games like Alien: Isolation, I quickly discovered that the actions of the Baker family are heavily scripted. This means that as you progress through the game, they become more predictable and less threatening.

There are other enemies in the game too. Some of which appeared in the demo and the various trailers. I was seriously disappointed by these, they weren’t that scary, they weren’t well designed and there were far too many of them in the game. As the game progresses, the amount of supernatural enemies like this also increase. By the end of the game, I was more than sick of them and because I didn’t have any problems conserving or finding ammo, they became very simple cannon fodder.

Now, let’s talk about how scary the game is. The short answer is that it’s not that scary. Yes, it has jump scares that gets the heart racing and it does a great job of creating a spooky atmosphere thanks to the excellent sound design. Disappointingly, I never feared putting on the VR headset or walking around the dark house.

Speaking of VR. Resident Evil VII is the best VR experience I’ve had so far. It controls very well, I like how the shooting mechanics work in VR and it certainly adds to the immersion. This is the game you want to get VR for. However, the VR often gave me a headache and it did make me a little nauseous from time to time. I would recommend that you play it in VR, but only in small chunks at a time (which is why it’s taken me longer than expected to finish it).

Resident Evil VII is a promising revival of the famed series. It’s not without its problems but it is a good game. If you get the chance, play it in VR because it’s the best VR game I’ve played so far. I’m hoping Capcom takes note of what does and doesn’t work in RE7 and comes out with a sequel like this game, as opposed to the pretty bad Resident Evil 5 and 6.


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