Little Nightmares 

On the surface, Little Nightmares is a lot like the games Limbo and Inside. It looks similar, and in many ways, it plays similarly. Comparing it to those games will only do Little Nightmares a disservice. It’s not quite as good as either of them, but it’s attempting something different and perhaps even a bit more ‘advanced’ than what those games did.

Little Nightmares is a puzzle/platform game. The goal is to reach objectives and make it through areas without getting caught. It’s pretty simple and not all that difficult. Initially, the controls take some getting used to because there’s more interaction required when compared to similar games. What I really liked about the game is how the puzzles gradually grow in excitement and interactivity. This means that the game is constantly building up and it doesn’t disappoint at all.

I also want to praise the look of the game. This game is gorgeous. It does a great job of making each chapter/level have its own look, feel and tone. The opening level is very different looking from the final level, for example. It makes great use of lighting to create an eerie mood and I really liked some of the weird, creepy character models in the game.

With a name like Little Nightmares, one can expect this to be a horror game. It is. Each level utilises varying types of horror. For example, one level uses body horror, another explores the idea of ghosts. Like the gameplay, I also found the game did a good job of gradually increasing the horror. It got scarier the more I played it, especially towards the ending.

My only gripe with the game is the story. I don’t mind a story that features no dialogue. I don’t mind a story that requires interpretation. Like Inside and Limbo, the player has to figure out what’s going on. However, unlike those games, I finished Little Nightmares having little to no idea as to what it was about. Maybe I’m just stupid? Regardless, this was a minor problem I had with the game.

Little Nightmares is a great, simple game. It does a good job of constantly increasing the challenges, obstacles and horrors that the player has to overcome. It’s very atmospheric, very pretty but also a little underwhelming in the story department.


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